Design, analysis and research about videogames


Created with Flash, this "artificial creature" has one purpose in life: to talk with its siblings.

Alongside from a basic relationship memory, each creatures express its global mood by its shape and colour.
This mood is defined by three parameters: happiness, anger and loneliness.

This global mood will also drive the behaviour of each creature, ranging from talking badly to move towards its favourite friends.


Press the top "+" button several to create a bunch of random creatures and watch them "living"... You can also create/edit your own defined creature thanks to the bottom buttons.